# (decoded with TMPL 128) Num Enemies: (12 entries) 0: Enemy Type: 1000 Location.v: 305 Location.h: 256 1: Enemy Type: 2024 Location.v: 80 Location.h: 256 2: Enemy Type: 2024 Location.v: 60 Location.h: 306 3: Enemy Type: 2024 Location.v: 70 Location.h: 218 4: Enemy Type: 2024 Location.v: 65 Location.h: 240 5: Enemy Type: 2210 Location.v: 50 Location.h: 30 6: Enemy Type: 2210 Location.v: 60 Location.h: 45 7: Enemy Type: 2210 Location.v: 50 Location.h: 482 8: Enemy Type: 2210 Location.v: 60 Location.h: 467 9: Enemy Type: 2311 Location.v: 250 Location.h: 80 10: Enemy Type: 2311 Location.v: 250 Location.h: 432 11: Enemy Type: 2400 Location.v: 20 Location.h: 256